Well, if you guys are looking for an animation project, I might have an idea…
I don’t know if anyone on the TMRO team is interested, but I’ve always thought that animations of how artificial gravity would work would be very interesting to see and talk about. Some of the best visuals ever done have been from movies.
2001 A Space Odyssey:
Mission to Mars:
However, these fail to capture some of the more interesting Coriolis effects. For example, if you run spinward, you weigh more, and, if you run antispinward, you weigh less (I wonder which way Dave is running…). If you run fast enough, you can actually become weightless. A ball thrown at just the right velocity (ignoring air resistance) will “float” all the way around until it returns to its thrower. If you climb a ladder, ride an elevator, or even just sit down or stand up, you are pushed spinward/antispinward. If you drop an object or pour a liquid, it doesn’t fall straight down, it curves. Air currents and convection (i.e. dynamic effects of buoyancy) create interesting patterns and air conditioning/plumbing challenges. There are also a bunch of physiological oddities with the human sense of balance that could be explored/explained with animations.
One of the things that bugged me about the Gateway foundation video is the animated people are walking about 45° off the gravity vector:
There’s clearly a lack of good animations out there for this topic.
If you all decided you want to do this, I can provide the math and some links to helpful research papers. Sadly, my 3d-animation-fu is not strong, but I may still be able to help code any physics modelling that may be required.